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Andy Brunet
Forbidden Escape
Made with Unity
Level 02 - Sam
Project done in 14 weeks
Layout


This level is the second level of the game. Riley hears a voice in her head, thinking that it is her bestfriend Sam, she starts searching for him in the hopes that they escape the Exodus together.
Narrative Context
(Left to right)
Here is an idea of the gameplay for each section of the level, in order.
Sections of the level

Introduction to ''blast'' ability

Platforming challenge

First Gestalt puzzle + Navigation Challenge

Combat Sequence

After previous Combat Sequence,
Level Objective showcased

Second Gestalt puzzle

Secret Room

Level Objective - Reaching Sam

Combat Sequence + Platforming Challenge

Puzzle

Level Objective -
Exploration (optional)

Pathway to Boss Fight

Boss fight
What would I improve about the level?
I would not place the platforms on the walls, since it creates some awkwardness with the camera.
I would use lighting better to give clues to the player to where they need to position themselves for the Gestalt Puzzles.
Level Art by Marcelo Goes
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