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Forbidden Escape

Made with Unity

Level 02 - Sam

Project done in 14 weeks

Layout

This level is the second level of the game. Riley hears a voice in her head, thinking that it is her bestfriend Sam, she starts searching for him in the hopes that they escape the Exodus together.

Narrative Context

(Left to right)

Here is an idea of the gameplay for each section of the level, in order.

Sections of the level

Blast intro.gif

Introduction to ''blast'' ability

Platforming challenge

Gestalt 1 + Hallucination Puzzle.gif

First Gestalt puzzle + Navigation Challenge

Combat sequence 1.gif

Combat Sequence

Level Objective - After Combat sequence 1.gif

After previous Combat Sequence,

Level Objective showcased

Gestalt 2.gif

Second Gestalt puzzle

Secret Room ‐ Réalisée avec Clipchamp.gif

Secret Room

Occult Lab_Sam.gif

Level Objective - Reaching Sam

Second Combat Sequence.gif

Combat Sequence + Platforming Challenge

Puzzle 2.gif

Puzzle

Occult Lab_Exploration part.gif

Level Objective -

Exploration (optional)

Pathway to Boss Fight - Teach blast on breakable walls.gif

Pathway to Boss Fight

BOSS FIGHT.gif

Boss fight

What would I improve about the level?

I would not place the platforms on the walls, since it creates some awkwardness with the camera.
 
I would use lighting better to give clues to the player to where they need to position themselves for the Gestalt Puzzles.

Level Art by Marcelo Goes

LinkedIn & ArtStation

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