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Andy Brunet
Forbidden Escape
Made with Unity
Level 02 - Sam
Project done in 14 weeks
Layout
This level is the second level of the game. Riley hears a voice in her head, thinking that it is her bestfriend Sam, she starts searching for him in the hopes that they escape the Exodus together.
Narrative Context
(Left to right)
Here is an idea of the gameplay for each section of the level, in order.
Sections of the level
Introduction to ''blast'' ability
Platforming challenge
First Gestalt puzzle + Navigation Challenge
Combat Sequence
After previous Combat Sequence,
Level Objective showcased
Second Gestalt puzzle
Secret Room
Level Objective - Reaching Sam
Combat Sequence + Platforming Challenge
Puzzle
Level Objective -
Exploration (optional)
Pathway to Boss Fight
Boss fight
What would I improve about the level?
I would not place the platforms on the walls, since it creates some awkwardness with the camera.
I would use lighting better to give clues to the player to where they need to position themselves for the Gestalt Puzzles.
Level Art by Marcelo Goes
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